These animations are visual experiments that uncover possible digital materialities.... They test alternative frames of view and frame rates, in four Acts... 1 2 3 4... & serve as prototypes for extended realities...
Act 3 - Rigging the Sepulchral Chamber
Act 3, enrolling Megan (a standard character from the Mixamo Asset library), draws inspiration from puppeteering and rotoscoping by rigging behaviors into objects and surfaces in ways as dynamic as modelling people.
On Character Rigging... In a story, a film, or an architectural space, a character is situational, based on a subject’s reactions in an environment or circumstance. Within this Act, the character of the environment itself is legible in fragments of relational behaviors at play within the scene.
On Character Rigging... In a story, a film, or an architectural space, a character is situational, based on a subject’s reactions in an environment or circumstance. Within this Act, the character of the environment itself is legible in fragments of relational behaviors at play within the scene.