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These animations are visual experiments that uncover possible digital materialities.... They test alternative frames of view and frame rates, in four Acts... 1  2  3  4... & serve as prototypes for extended realities...

These animations are visual experiments that uncover possible digital materialities.... They test alternative frames of view and frame rates, in four Acts... 1  2  3  4... & serve as prototypes for extended realities...



Framed Familiarity

Masters Thesis - RISD 2020 - Super Jury Award
Advisor. Amy Kulper
2nd Advisor. Carl Lostritto



Various architects, from Greg Lynn to Mark Rakatansky, have promoted animation as a generative, playful tool. Framed Familiarity likewise delights in the visual ambiguities that are only possible through animation, that cannot exist as a single frame or image.

Integrating everything from architectural illustrations of the John Soane Museum to open-source motion-captured body movements to digitally scanned objects from museum archives, I create a cross-section through history, time, and place. Through this hybrid treatment of analogue and digital realities my thesis suggests how a skeuomorphic understanding of animation can recover techniques of the past and build a vocabulary for the future.